A boto. Image acquired here. |
How do you do folks? I thought I would gather and show some of the creatures found on South American cultures, mythologies and folklores. The whole list has 105 creatures, so I'm dividing it in four parts. Please note that such myths have
several iterations which may not be here. I also plan to later make D&D5E stats for a few of these creatures.
1) Abaçaí - A sort of indian Pan. A spirit which leads
one to dance, sing and party. It possesses the person, leading him or
her into a trance. The Abaçaí can also transform into any animal, person
or object.
2) Abúhukü - Nocturnal creatures who embody
disease, death and other evil things. They associate with the spirits
of dead poisoners, murderers, and male adulterers. They have an extra face in the
back of their head, and sticky bodies that make escape from their
embrace impossible. An abúhukü will cut a hole in the skull before
sucking out the innards of its victim . Sometimes prey is rolled in palm
leaves and tenderized. Either way, they leave an empty skin hanging from
a branch. The abúhuwa were once far more common, and were allied with a
race of evil jaguars that worked with them to decimate human
populations. Humanity got a respite after a series of floods and fires
that reduced the numbers of both predators.
3) Ajaklalhay - A tribe of birdfolk. It is said that,
as the number of human tribes, deities and shamans grew, these birdmen
felt their value decreased. So they decided to burn themselves into a
huge bonfire from which they were reborn as all sorts of normal birds.
But it is also said that not all of them went into the bonfire. The
Ajalalhay knew how to talk with animals, how to summon storms, invoke
lightning and strong winds.
4) Alicanto - These birds bring luck to any miner who sees them because they feed on gold and silver. If the
lucky miner follows an alicanto without being caught, they can find
silver or gold. But, if the alicanto discovers them, the bird will guide
the greedy miner off a cliff or into a ravine and cause them to fall to
their death. The alicanto's color depends entirely on their diet. If
the alicanto eats mostly gold, then their feather's color will mirror
that, the same goes for silver. They make their nests near hillsides and
caverns where they can collect gold and silver to eat. One account I found
says the alicanto is too heavy to fly and that it has a curved beak and
long legs which end on claws.
5) Amaru ("snake") - A gigantic two-headed snake, the
andean equivalent to the dragon. In what seems to be the original
written legend, it was turned to stone. it is mentioned that the natives
used the dust from the body of the petrified Amaru to heal their
ailments. The Amaru is usually associated with the underworld, the earth
and seismic movements. This creature is said to cause tremors and
earthquakes when it moves through the depths of the earth due to its
huge size. It is important to point out that the Amaru of the legends is
not always a unique, individual entity; indeed, in a few tales it
appears as if there is just one Amaru, but most of them seem to suggest
that there are actually several more of them. After the Incas were conquered and the region was influenced by spanish culture, the Amaru gained aspects of european dragons such as wings.
6) Anchimayen - Anchimayens are described as little
creatures that take the form of small children, and can transform into
fireball flying spheres that emit bright light. They are the servants of
a kalku (a type of Mapuche sorcerer), and are created from the corpses
of children. It isn't clear to me if they're the same creature as the
Anchimallén, which is a type of man-eating dwarf which lives in caves,
throws rocks at people and uses spears. It might be that the legend
changed over time as all legends eventually do.
7) Andurá - A tree which flames up at night. It seems
that this doesn't harm it whatsoever. Sounds useful as a landmark or as a
source of fire.
8) Anhanguá - A spirit which protects animals,
specially the females and young ones. There may be more than one. It
usually appears as a white deer with red eyes, but can assume any shape.
One tale says that an amerindian once tortured a young fawn so its
screams would attract its mother. When the latter came, he killed her
just to realize that the Anhaguá had used an illusion and that he had
killed his own mother.
9) Ao Ao - As one of the cursed sons of Tau and Kerana,
it is one of the central mythological creatures among Guarani-speaking
cultures. The Ao Ao is often described as being a voracious sheep-like
creature with a massive set of fangs. Alternatively, it is also
described as being a large, carnivorous peccary. Its name is derived
from the sound that it makes, howling "Ao ao ao!" when it is pursuing
its victims. The original Ao Ao is said to have profound reproductive
powers and thus sometimes is identified as being the Guarani spirit of
fertility. Ao Ao produced many offspring who are cursed in the same
manner, and collectively they served as lords and protectors of the
hills and the mountains. It is said to have people as its sole source
of food. According to most versions of the myth, the Ao Ao, upon
locating a victim for its next meal, will pursue the unfortunate person
over any distance and over any terrain, not stopping until it catches its prey. If a person attempts to escape by climbing a tree, for
example, the Ao Ao will circle the tree, howling incessantly and digging
at the roots until the tree falls. In fact, according to the myth the
only way to successfully escape from an Ao Ao is to seek shelter by
climbing a palm tree. The tree contained some unknown power against
the Ao Ao, and if its intended victim did climb one, the creature would
howl in defeat and leave in search of another meal. Ao Ao is known for
eating clothes.
10) Apu ("lord") - These are the spirits of the
mountains - and sometimes solitary rocks and caves, that protect the
local people in the highlands. One for each mountain.
11) Boi Vaquim - A winged bull with golden horns which
exhale fire. Its eyes are two diamonds. To catch it with a lasso, one
must have a fast horse, be brave and have a strong arm.
12) Boiúna ("Black Snake") - Nocturnal black snake
creature which is the most powerful creature of the rivers within the
Amazon rainforest. It can take on various shapes in order to frighten
away any fishermen that enter its territory. Some of the forms the
Boiúna can take on are a canoe, a sailboat, a transatlantic, and a
woman.
13) Boitatá ("Fire Snake") - The legend says that the
woods suffered a period of darkness. There was a huge flood as well. All
the animals ended up on a hill. A snake woke up due tot he flooding. It
was starving and went out to eat. It had the advantage of being the
only animal which could see in the dark. For some reason, it only ate
eyeballs, so many that they filled its body, making it luminous and
flaming. Whoever finds the Boitatá may become blind, crazy and even die.
Some believe it protects the woods from people which may set it on
fire.
14) Boraro - Both a creature and its red skin, which
seems to lead people to become feral or boraro-like. The Boraro’s skin
myth is the following: a man found the skin of a boraro while its owner
was fishing shrimps, “the skin was like clothing; the boraro always
removed it to swim”, the man put the skin on, and it took control over
him. It made him do some dreadfull things: kill and eat the boraro, go to
his home and take over his place there –even sleep with his wife. Years
later he returned to his tribe and told his story. He went back with a
relative to the boraro territory and the relative donned the boraro
wife’s skin while she was fishing. They ate the woman and returned
home. Their kinsmen refused to believe them so all went back to the
boraro land. The two original men put on the boraro furs, killed and
ate the other men. Boraro is also another name for the Curupira, seen
below.
15) Boto - The name of the river dolphins of the Amazon
River. It is also the name of the legend associated with them. It is
said that during parties and festivals, the boto turns into a handsome
man dressed in white clothes and with a white hat which hides the
nostril atop his bald head, for it doesn't go away even after it
transforms. He seduces young women and sometimes makes them pregnant. So
when a woman has a child of an unknown father, it is said the kid is
"child of the boto".
16) Caboclinho do Mato - a little man living in the
woods. He is one of the spirits which teach the shaman apprentices. He
was an ordinary amerindian which drank so much ayahuasca (a psychoactive
beverage) that he was transported to the spiritual world, body and all,
without dying.
17) Cabra Cabriola - A goat-like monster which causes
fear and eats children, "two at a time", so when I used it in my table, I
made it up with two heads. It can run along hills and valleys.
18) Caipora - a dark-skinned, small amerindian,
naked with a very long red mane, smoking a cigar and very mischievous.
Sometimes Caipora is depicted as a girl and other times as a boy. The
representation of the creature varies among the different regions of
Brazil, and is sometimes confused with Curupira, which is another
mythological creature who protects the forest. In some regions, the indigenous tribes
believed that the Caipora was afraid of the light. For this reason, they
would walk around the forest protecting themselves using firebrands.
Some say it rides a great peccary holding a stick. In some other areas
of Brazil, the Caipora is considered to be a cannibal and would eat
anything, even the smallest insects. The Caipora is known as a forest
dweller, as a king of the animals of sorts, and is very vengeful of
hunters who do not respect the rules of "fair-play" when hunting. It is
told that it scares away prey and "hides" animal tracks or makes hunters
lose their way in the jungle. It disorients the hunters by simulating
animal noises and by leaving fake tracks.
19) Caleuche - A large ghost ship sailing the seas
around Chiloé (a small island off the coast of Chile) at night. It is said to be a being who is conscious and sentient. The ship
appears as a beautiful and bright white sailing ship, with 3 masts of 5
sails each, always full of lights and with the sounds of a party on
board, but quickly disappears again, leaving no evidence of its
presence. The ghost ship is also known to be able to navigate under
water. It is the magic ship that the Warlocks of Chiloé use to have
parties and transport their goods. It is also used by the warlocks every
three months when they go on a journey to improve their magical
abilities.
20) Camahueto - Bull with a small horn on its forehead.
The horn is the most valuable part of the animal, used to
plant small pieces in the earth from which other camahuetos will grow.
When it has grown, it erupts from the earth with such force that it
leaves a tremendous hole and drags down everything in its path in a
rapid race to reach the sea. A sorcerer will stalk and capture the
camahueto with a lasso and tear out the horn and bandage the opening.
Afterwards, he will use the horn for curing many kinds of illnesses.
One use of the horn is to scrape shavings from it into a mixture of sea
water and apple cider until it turns into vinegar and coarse salt. This
potion has the capacity to restore the vitality of older men and to
those who have become impotent. Users of this preparation claim to have
become like Hercules and gain the reputation throughout the islands as
"a man like a trauco".
21) Capelobo - It's humanoid and hairy
but its head is like an anteater's. You find out it is nearby due to its
loud screaming. It likes to eat kittens and puppies. Its hooves are
perfectly round, so even if you see the tracks you can't know which way
it went. Its hands are clawed so it may crush open a person's skull and
suck its brain. Some versions like to drink the blood instead.
22) Carbunclo - A carbunclo has a shining mirror on its
head. The creature
itself produces a bright bluish-white glow from its body, easily
visible from over a league away. A
carbunclo is larger than a mouse, perhaps cat-sized, and has a segmented
body shaped like a small corn cob. The light is produced from within
and shines out from gaps in the body segments. If an enemy is detected, the shell clamps
shut, extinguishing the light and camouflaging the creature as an
ordinary stone. I personally imagine it as a sort of giant woodlouse. Carbunclos are also capable of leaping and running
swiftly. Miners try to catch carbunclos, because their bodies contain valuable ores.
23) Carcancho - Patagonian Bigfoot. These hairy men led
a solitary existence in the mountains and meadows feeding on tubers.
They could measure up to 2 m (6 ft. 7 in.) tall in the mountains, but
were dwarfish (1 m – 3.3 ft.) in the lowlands, where they lived
burrowing underground. They walked in the snow and their large
foot-prints were the only clues of their existence.
24) Cherufe - An evil humanoid creature made of rock
and magma. It is said that it inhabits the magma pools found deep
within Chilean volcanoes and are the source of earthquakes and volcanic
eruptions. Cherufe are also said to be the source of "magicians' ardent
stones" (meteorites and volcanic stones) that cause damage in volcanic
regions. The only way to abate the Cherufe's appetite for destruction
was to satiate the beast's taste for human flesh by throwing a
sacrificial victim, usually a maiden, into the bowels of its volcanic home.
25) Cuero - A creature that looks like a cowhide stretched out flat and laid on the surface of
the water. It is usually white with black or brown spots. It has hooked claws along the edges. For some, these monsters are damned souls. In central Chile the
cuero is an octopus that resembles a cowhide with numberless eyes and
with four enormous eyes in its head. Anything that enters the
water is engulfed and squeezed in the cuero’s folds, and dragged under
to have its blood sucked out. After feeding the cuero will release its
drained prey and find itself a solitary beach on which to stretch out,
bask, and digest peacefully. Unexplained drownings are the work of a
cuero. Cueros can be killed by tossing branches of quisco cactus (Cereus
or Echinocactus) into the water. The creature will attempt to seize the
cactus, injure itself, and bleed to death.
26) Cumacanga - To become a cumacanga, one
must be the seventh daughter from her mother's affair with a priest. This woman then suffers the following curse: at night, her head goes away from its body,
flying like a fireball and scaring people. Some also say she might try to bite whoever she finds.
Part two here.
Part two here.
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