Grande duende feérico. A sua função é fazer as pessoas se perderem dentro das matas dos Entes Reais. O nome vêm do único pé que termina um grande casco que deixa marcas perfeitamente redondas na terra. Também é peludo, humanoide e com garras. Imita vozes, até choros de crianças, para atrair a vítima. Após a mesma ficar perdida no mato, ele solta gritos que atordoam. Quando bota as mãos no chão, dá um coice digno de aríete.
Pé-de-Garrafa
medium fey, neutral evilArmor Class 14 (natural armor)
Hit Points 75 (10d8 + 27)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) |
Skills Perception +7, Stealth +6
Senses darkvision 60 ft., passive Perception 17
Languages Common, Sylvan
Challenge 4
- Mimicry. The pé-de-garrafa can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
- Nimble Escape. The pé-de-garrafa can take the Disengage or Hide action as a bonus action on each of its turns.
- Speak with Beasts and Plants. The pé-de-garrafa can communicate with beasts and plants as if they shared a language.
- Tree Stride. Once on its turn, the pé-de-garrafa can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Huge or bigger.
ACTIONS
- Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Bottle-hoove. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
- Screech (Recharge 5-6). The pé-de-garrafa releases a horrifying scream. It has no effect on constructs and undead. All other creatures within 30 ft. that can hear it must make a DC 13 Constitution saving throw. Those which fail the test become stunned.
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