Advice offered by the owner of this website.
I tend to classify the typical "Chinese setting" into several "Worlds" or you can say "Layers" (I am sure there's a better word for it, but I can't think of one right now), which can be used as a framework to expand into a detailed setting. Note that I will mostly use D&D-influenced terms, as that is the system I am most familiar with. These "layers" aren't mutually exclusive, and can be thought of as the kind of adventures one has as he ups his class.
I tend to classify the typical "Chinese setting" into several "Worlds" or you can say "Layers" (I am sure there's a better word for it, but I can't think of one right now), which can be used as a framework to expand into a detailed setting. Note that I will mostly use D&D-influenced terms, as that is the system I am most familiar with. These "layers" aren't mutually exclusive, and can be thought of as the kind of adventures one has as he ups his class.
The first layer is what I called:
1) "Base world" or "Overworld"
This is the layer/setting that is closest to its
"standard medieval fantasy" equivalent, and the setting where you can
throw in most non-magic Chinese cultural element(s) without worrying too
much. If there's a conflict happening somewhere, it is mostly because
of a war with foreign powers, or a civil war etc. This is the stage
where a "Fighter Class" can shine most brightly. If there is a "East
meet West" setting, this is also the easiest setting to use.
Stuffs like rockets, repeating crossbows, heavy
armours, shields, bows & arrows, fancy Chinese
firearms/bombs/cannons, mundane emperor, imperial civil servants and
mandarins etc belong in this layer.
Classes like fighter, warlord (and/or strategist)
also belong here. Base world tend to be no/low magic. Spellcasters, if
they exist at all, are mostly limited to divination/advisor role.
You will also notice that I do not mention "Kung
fu" and "martial arts" in this layer, because they don't (normally)
belong here. Fighters in this layer act like...well, fighters, i.e. they
whack at each others with the weapons they are good at, without
shouting "iron heart surge" or whatnot.
2) "Jianghu (江湖)" or what I called "Low Wuxia" or "Underworld"
This is the entry gate to the world of Wuxia, where
you will start to find all sorts of martial arts stuffs. However at
this layer it is still very much grounded in reality. Most factions that
operate at this layer are the ancient Chinese equivalent of gangsters
and mafias and triads. Wealth and vengeance, as well as the underworld's
code of honour, is the prime motivation of conflict at this layer. Gang
fights happen about as often as personal duels.
Stuffs that belong to this layer: Wealthy river
merchants (essentially "river mafia"), mountain bandits, rebels, salt
peddlers, horse merchant alliance (again, essentially "horse trading
mafia" of sort), caravan bodyguards (鏢局), martial arts throwing weapons,
taverns. etc. Due to the prevalence of river merchants, underwater
combat happens quite a lot.
Classes that belong to this layer: Rogue. As long
as you step into the territory of Wuxia, you will be dealing with
rogues, rogue variants, and more rogues.
Stuffs that do NOT belong to this layer: Heavy
armours and shields, bows, crossbows and arrows, fighter class,
firearms*. Low Wuxia also tend not to have legendary swords and
some such.
*As this layer is more grounded in reality, many
stories set in early 20th century (Republican/Japanese occupation
period) utilise this layer, and thus firearm are (sometimes) quite
prevalent.
3) "Wulin (武林)" or what I called "High Wuxia"
De facto Wuxia world. Borderline supernatural
martial arts such as jumping really high, short range ki blasts,
internal energies and punch through metal doors etc are quite common
here. Various martial art sects and religious organizations (instead of
lowly criminal gangs like the Low Wuxia) pop up at this layer. Fame,
romance and sex, legendary weapons, martial pursuits and secret manuals
become the prime motivator of conflict. Otherwise some evil ominous cult
wanted to dominate the Wulin world, causing all sort of mayhem.
Personal duels, assassinations, and martial arts
tournaments are much more common at this layer, although war between
sects or against aforementioned evil cult are also common.
Stuffs that belong to this layer: High powered
martial arts, secret manuals, lost treasures, legendary (but usually not
supernatural) weapons, tournaments, "Wulin alliance", code of honour,
religious organizations, evil cults, impossible but non-magical gadgets
and traps ("Rapid fire thousand needle launcher" or "automaton wooden
dummy", or something like that), weird poison and medicine ("it will
kill you during the first day of next Chinese new year!" kind of
poison), weird animals ("the toad that blood can cure all poison").
Classes that belong to this layer: Rogue, assassin,
and possibly swashbuckler, some sort of martial art-herbalist class.
Some of the more exotic Wuxia archetypes, such as the crazy zitherist
that cause you to go insane or mind control you with her music, or cult
leader that control swarms of poisonous snakes, might fit into bard and
druid class, albeit imperfectly. Also monk.
Stuffs that do NOT belong to this layer: Most
stuffs that do no fit in Low Wuxia also do not belong here. Which means
no heavy armour and shield whatsoever, barring rare exceptions. No
firearms and generally no magic (which mostly limited to Base World at
the moment).
--/--
As you can see, the worlds of Chinese fiction are
generally distinct - a military general (fighter class), armoured to the
teeth and wield a heavy war axe, will not generally show up and compete
in a Wuxia tournament (remember Wuxia is mostly rogue class), and you
won't generally see river merchant gangfights in a novel about massive
civil war.
Yet these layers also superimpose over each other.
They can and do exist in the same setting/universe, as well as interact
with each other. A military general might also be good at martial arts
and influential in the Wulin world, Imperial government maintain a
secret service agency that specifically deal with martial art sects,
martial artist request the aid of river merchants (or more likely, just
kick their arse and force them) to acquire a legendary sword sunken in a
lake, strategist employing martial artist to assassinate political
enemy, etc.
These instances are actually quite common, although
character without background in multiple layers (multiclass?) usually
end up in a fish-out-of-water situation.
--/--
3.5) Xiuzhen (修真) or "Cultivator" stories
This is not a "layer" per se (and I don't like the
name "cultivator", which I think is a faulty English translation), but
rather a modern sub-genre of Xianxia novel, most commonly found in
web-novels, light novels, and comics.
To put it simply, it is basically a "level grinding story". The main character is more often than not a Base World layer nobody. By training, study, killing stuffs, sexing real hard, eating exotic stuffs, unearthing artifacts, and inheriting wisdoms and inner energies and life essence or whatever, the main character gradually move up the ladder/layer, eventually becoming an true immortal, god, or some sort of multiversal Supreme being.
Cultivating, or forcibly extending one's lifespan,
is obviously against natural law, so every cultivator must at some point
face his own "Heaven's calamity" (basically a single target
rock-fall-everyone-die event. In some cases, this is the result of Layer
5 gods actively trying to f**k with every single poor guy at layer 4).
This can come in the forms of divine retribution, divine labours,
training-gone-wrong, accidents, bad lucks, enemies, own inner demon
emerging etc. If one managed to survive, he or she "level up", ascending
into next level of power, otherwise he will perish. Depending on the
writer, one might have to survive five to twenty calamities (or more!)
to achieve full immortality.
I think it is too influenced by modern MMORPGs and
most of these works are trashes. However it does present an interesting
and somewhat creative merge of modern RPG elements and classical Chinese
fantasy fiction. Plus it gives a good excuse for the DMs to throw
progressively powerful stuffs at the players.
Due to the nature of this type of novels, the MC
will spend a long time as an Immortal-in-training. Extremely powerful,
but not quite there yet. Which is perfect if you don't want something
too overpowered.
4) Xianxia (仙俠), or "Immortal Heroes"
This is the layer where immortal swordsages flying
around, aero-skateboarding with sword (yes, this is really, really
common), fighting with remote-controlled swords, swinging swords that
turn into dragons or frikkin' laser beams, etc.
You will notice that I mention sword repeatedly
(specially, Chinese double-edged straight sword, the Jian). Well because
Taoist religion, which most of these fictions are based on, is really
really fond of Jian, and thus most if not all characters in this layer
will wield a Jian or two...or thousands.
This is the high fantasy version of Chinese
fiction, and most of the characters in this layer are immortals,
immortals-in-training, or at the very least, larger-than-life magical
heroes. Sects still exist in this layer, although they generally become
full-on religious (typically Buddhist and Taoist, plus the evil cult).
Prime motivators for conflict are usually due to the awakening of some
ancient, Morgoth-level evil beings, disruption of the balance of light
and darkness/Ying and Yang, etc.
Magical beasts and plants, while they started to
pop up in this layer, tend to be rare, and usually are simply magic
version of real-life animals. These beasts do sometimes shapeshift into a
more human form after enough training.
Sometimes a particularly talented young lad is
chosen to become the protege of a immortal wiseman, or evil cult
sacrificed entire village/city/kingdom/continent for their evil rituals,
etc. However, once a character from previous three layers stepped into
Xianxia layer, there's usually no turning back.
Stuffs that belong to this layer: Immortals, magic
swords, more magic swords, intelligent weapon (usually sword), magical
evil cults, curse and cursed weapons (again, usually sword),
supernatural poisons, magic, magical beast (such as giant magic snake
etc), Chinese alchemy.
Classes that belong to this layer: Swordsage, wizards, highly enlightened monks.
--/--
5) Chinese mythology
At this layer, we deal with stuff like "Journey to
the West", gods, buddhas, demons and monsters. Celestial emperors,
heavenly court, divine champions, mythical beasts, and so on.
This layer is to the Base World what Xianxia is to
Wuxia. In a sense you can say the immortals and swordsages from the
previous layer are civilians/underworld, while this layer is the
government and the boss.
The power level gap between this layer and the
other layers is so vast that the death of one minor god can be the
equivalent to edition change from D&D 3.5 to D&D 4. An escaped
pet dog from heaven can be the very same prime evil that require the
effort of entire Xianxia world (layer 4) to put down. Due to this power
level gap, this layer tend to sit around doing very little, only
occasionally sending divine aid to some mortals and stuffs.
As it is quite similar to base world, only more
magic (Celestial court can be as corrupt as its mundane counterpart, as
this is the case in real Chinese mythology), it tend to interact with
the base world layer more so than other layers.
--/--
The analogue to level progression is at least partly
intentional, although I have more of a "3.5e class tier list" in mind
when I wrote that, although swordsage obviously isn't tier 1 or 2 in
D&D setting (I forget to make it clear that the swordsage I was
talking about isn't the same as3.5e swordsage in D&D).
Making it a "low level beginner > mid level
adventurer > high level heroes" progression can in fact work quite
nicely. Despite what my previous email might indicates, there's actually
no significant power gap between the "Base world" and the "Wuxia
world". Only when you move up to magic stuffs does the power gap emerge.
Good thing that "training really hard" and "killing enemy really hard"
is indeed some of the many ways for a mundane to move into Xianxia layer
or higher.
While it might be shocking to some that a
battle-hardened military general (i.e. fighter class) might be taken out
by a Wuxia kungfu guy (i.e. a rogue class) in a head-on, 1v1 duel (in
fictional world anyway), in reality they are merely good at different
things. Throw a bunch of Kungfu guys to the battlefield, and they will
be shot to pieces in no time (due to having no armour) or trampled by
massive cavalry charge.
(Note that High Wuxia is significantly more
powerful than Low Wuxia. Many Wuxia novels do not make clear distinction
between the two, although the difference is there)
--/--
???) Chinese ghost(busting) stories
Again not a layer, and not even a solid genre on
its own. I just feel this is too good a material to pass up. At lower
layer (Base World), we have the wandering Taoist exorcists trying to
stop the Jiangshi (hopping corpse) menace, or a monk exposing a magic
snake that shapeshift into a lady and try to seduce young man (Legend of
the White Snake). At high layer, we have a minor god (Zhong Kui 鍾馗,
look it up) catching demons that escaped hell.
A good place to look for low-level mythical beasts to throw at the players in China-themed rpgs. Chinese ghost stories share many similarities with
the gothic horror genre (vampire, werewolf, headless horsemen etc).
Sometimes the monster/ghost is portrayed in a sympathetic light, while
the hunter become bad guy, but otherwise (in RPG sense) they are not
that different. Oh, the Taoist monster hunter tend to suck the monster
into a container (usually a magic pouch, or gourd bottle) and then seal
it inside, rather than (or in addition of) straight out impale its heart
or cut off its head.
Larger/High power version of these sealing
container is the Zhen Yao Ta (鎮妖塔), or monster-sealing pagoda, basically
the magic version of Arkham Asylum. Another function of Xianxia sects
is to guard the pagoda...and yes, sometimes prison break does happen...
--/--
Wuxia code of conduct
The concept of Wuxia code of conduct generally
only apply to High Wuxia, as characters from Low Wuxia tend to be more
pragmatic/down to earth. This code of conduct may vary from writer to
writer, so I can only put up a general guideline:
If A and B entered a duel, and there's no
personal feud involved (yet), the older/more experienced party, or party
with higher Wulin social standing (let's say A) will generally offer to
let the other side (let's say B) attack him for 3~10 "moves" without
retaliation. An offer in reverse/counter offer will be seen as great
humiliation. An offer in absurd number ("I will let you attack me 10000s
time") is also intentionally humiliating.
In the above situation, A is supposed to let B
attack him for 3~10 attacks (depending on his offer). He can evade
and/or parry (depending on the writer, sometimes he cannot even parry)
as long as he stand his ground.
If A is forced to retaliate, getting hit by B,
or forced to dodge/tumble away from the place he was originally standing
before the quota runs up, he is considered humiliated or "losing face".
Hidden weapon and poison are considered
dishonourable/underhanded in a duel. Same goes for throwing sands in
someone’s eye etc. In some settings, magic get the same treatment.
Not that anyone will believe you, but “opps I
slipped” is still a good excuse if you want to kill someone during a
duel that’s supposedly not to the death. Doing this for too many times
will cause someone to use the same excuse on you though.
After a duel, the WINNING side is supposed to
find excuse for the losing side to explain away his lose, in order to
"save his face". Even if both parties and all bystanders know the real
reason why someone is losing. Bragging around or humiliating the losing
side is seen as stepping over the line.
On the other hand, the losing side is supposed
to praise the martial prowess of the winner, EVEN if he used underhanded
tactics to win (and every bystander know that). Finding excuses for
yourself or angrily accusing the winner of cheating is a good way to
"lose face".
Intentionally pickpocketing your rival during a
duel, or using weapon to cut away his head/dress accessories without
harming him during a duel, will be considered very offensive by the
receiving party (who wouldn't?) as it means you are toying with him.
Sometimes a "pickpocketing duel" might occur.
Cutting off someone's hair/beard is considered
equally offensive as cutting off someone's head (hair is SERIOUS
BUSINESS!). Throwing weapon is generally immune to this rule, for some
reason.
The above two points can be done honourably in
some cases, i.e. A has all the rights to kill B to enact vengeance or
something, but choose to spare B instead, only cutting off some of B's
hair as symbolism.
If there is a fight between different sexes,
female chest is off-limit to empty handed attack. Period. Even in a
duel-to-the-death situation. Doubly offensive if one party is using
something like "Eagle claw" martial arts to target the female chest, or
anything that looks like he is trying to grope her. Likewise,
intentionally slash apart female dress (without harming her) is a big
no-no. ACTUALLY groping her is a surefire way to turn a friendly duel
into a fight to the death, and invites bigger fishes to interfere/gang
up on you.
If there's no one looking, then there's no
rule. If there's no one alive, then there's no one looking. (Good
character will upheld rule regardless)
Mad people follow no rules, and no rules apply to you when you are dealing with such people.
Killing one's own master is one of the most
serious offenses in the Wuxia world. But the master has all the right to
kill his own student without reason. If one such student is your sworn
brother/adventuring party member etc and his master come and try to kill
him...no, you are not supposed to interfere, UNLESS you have good
reason to, or at least something that pass as an excuse ("he's gone
mad!" Is a good one, since no rule applies to a mad man). You must
convince other onlookers with your excuse though.
Masters are not supposed to interfere a duel
between students. IF they interfere, they usually just save their own
student without attacking the other student.
Students CAN interfere a duel between masters
in some extreme cases, even attacking enemy master, although this tend
to end badly for them.
An open invite for everyone at the scene to
attack oneself can mean (a) he consider everyone at the scene so beneath
him that they are not worth his trouble, or (b) he is cornered to the
point that he's prepared to go all out. If (b) is the case, all Wuxia
rules no longer apply to him (and everyone else fighting him).
If you are adventuring, and you entered a
town/city that is under the protection/care/territory of a certain sect,
you are supposed to pay them a friendly visit, or at least notify them
of your stay. Most sects will build some sort of reception hall (if not
their HQ) in their territories. Failure to do so will be seen as an
attempt to cause trouble. Religious sects and beggar sect tend not to
hold any territory though, and they freely enter and leave the
territories of other sects (well, because monks and beggars don't
usually seek lodging in a tavern, which is THE brewing place of all sort
of trouble).
If there are multiple sects (usually a
Wulin/high Wuxia sect and several Jianghu/low Wuxia organizations) at
the same city, pay visit to the top dog.
The above rules will not apply to you if you
are still a nobody and doesn't show up on their radar, or you are not
from Wuxia layer/background. It WILL apply to you if you bring twenty
armed followers with you though. That's why it is kind of hard to play
as a warlord class in a wuxia setting. It STILL apply to you even if you
are an imperial general on active duty.
If you and your followers are too high leveled
for them to touch you, you will be treated as a walking natural disaster
instead (if you still refused to follow above rule). Sometimes entire
city shut down as they wait for you to leave. This reaction is quite
similar to what happen when a band of bandits stroll into an unguarded
cowboy town.
This may sounds like common sense, but
disrupting a wedding or funeral procession is a big taboo. If you really
have to do it, cover your face.
Doubly so if you see a funeral procession that
has the coffin covered in red. (Chinese use white colour as mourning
colour, and red as the colour of celebration. A funeral in red means
that the dead person suffered extreme injustice, probably murdered
without knowing who is the suspect. The victim's family is symbolically
trying to turn the dead into a vengeful ghost so he can avenge
himself).
--/--
The Chinese concept of "face"
Tied directly to fame, and tangentially related
to honour. However it has less in common with honor code concepts such
as chivalry or bushido or noblise oblige, and everything to do with
social position and personal connection/sphere of influence. So if you
are very very wealthy, or have power (martial or otherwise), sit on a
high government position, have a drop dead gorgeous wife, know someone
important in the government, doing a lot of good deeds etc, you will
have a lot of good "face/fame".
After you earned pass certain level of fame,
you are expected to behave/treat others in certain way, and others not
at the same level with you are also expected to treat you in certain
way.
The primary purpose of this face/fame
is...well, demanding respect from others, as well as social bargaining
chip that let you break the aforementioned Wuxia code or other code
(within certain acceptable limit). For example, there's one guy that
every one is trying to hunt down and you, for some reason, wanted to
save him. If you have enough "faces", you can use it to basically demand
everyone to step down. Everyone that heeds your demand is considered
"selling you face" or doing you a favour, while those that ignore you
are considered offending you. So now you have an excuse to kick their
arse.
However, doing this repeatedly cause you to use
up your "face currency". Those people that "sold face" to you may
return someday and demand some reparation or reward or favour as well.
Also, while all "faces" have some base value,
different people place different importance on different type of "face".
Son of a wealthy merchant will get very little respect from a martial
artist, because the martial artist places more value on "face" related
to martial prowess, influence of someone's sect etc. OTOH, a wealthy
merchant that donated most of his wealth to do good deeds will earn a
lot of respect from a good/righteous martial artist, even if said
merchant know zero kung fu.
Despite the convenience of having many "face
currency", it is still just a social bargaining chip and not some
magical Geas spell. Using the currency usually means you are giving up
some long term benefit for short term, immediate gain.
Taking the previous example, when you step in
to protect that guy, and put your bargaining chip on the table, you are
essentially forcing every pursuer to reconsider whether the benefit of
hunting down that guy outweigh the risk of getting into trouble with
you. Plus if they stop now, they are "selling you face"/doing you a
favour. These pursuers have everything to gain and nothing to lose, and
they don't even have to do anything!
However if the pursuer has some personal feud
(let's say that guy killed the pursuer's entire family) that he want to
settle, and will satisfy at nothing other than the death of that guy,
then all the "face currency" in the world probably (but not always)
won't help.
As for you, by simply associating yourself with
a guy that everyone is trying to hunt down, you are already "losing
face". Asking everyone to step down is also a form of requesting for
favours, so you use up your "face currency" even more. If someone
refused to stop due to personal vengeance or something, and you forcibly
beat him down, you are losing even more "face". So this bargaining chip
is not something that can be used lightly. This is the reason why
intentionally humiliating others (cause them to "lose face") is a big
deal, and many Wuxia codes of conduct revolve around this.
Oh, in some cases, another person with the same
level of face/fame step in, and put HIS bargaining chips on the table,
demanding others to ignore your demand. In that case you and
him.....well, duke it out to decide.
I always think of Chinese "face" as something
like a political/diplomatic facade that no one really believe in or even
care about, but decided to play along anyway. To this end it is the
complete opposite of chivalric ideals and bushido. While chivalric code
is the code of conduct that every knight should strive for but only
really exists in an idealized/romanticized "bygone age", Chinese code is
very much real and already there for ages, and the society at large is
ready to force its totalitarian, twisted, ugly and uncaring rules down
your throat, by peer pressure or even force if needed be. There's a
Chinese idiom "As long as you are in Jianghu, your body does not belong
to you".
In other word, a Chinese fantasy/Wuxia world is
a world where everyone tries to force everyone else to act in a Lawful
Stupid way (the "law" being Wuxia code/"face"), but thinks the law does
not apply to himself. Thus powerful people or people with the right
connection can get away breaking a lot of the laws.
(In high fantasy setting/layer, at times the
players will have to face the f**king buddha/god/immortal/whatever
standing between them and the chaotic evil dark lord, and the gods will
throw their bargaining chip, asking the player to stop/look the other
way.)
So even "law-abiding" players are
expected/encouraged to break the code, or at least exploit some loophole
once in a while.
(In a sense you can remove everything I said
before, every martial arts, Wuxia guys, Chinese gods and immortals and
dragons, and replace them with beholders, aliens and kobolds, but keep
the "code" in place and the setting can still be recognizably Chinese.)
--/--
"Cape buster agency" is one of the many ways for a
Base World government to deal with the Wuxia world. It also features
heavily in many Wuxia novels, especially those set in Ming Dynasty
(because Ming Dynasty had the most famous and iconic secret service
agency, the Jingyiwei). Although like anything that came from the
Government, they tend to be painted in extremely unfavourable light,
usually outright evil. In Wuxia setting, these agencies usually act like
a non-religious version of the Spanish Inquisition though.
You can also reference the Tales of the Legendary
Judge Bao Zheng and his four "Arresters". (I don't know the proper
English translation, but think these arresters as the ancient Chinese
equivalent of Police Sheriff).
In both cases the government agents act like spies,
inspectors, assassins and law-enforcement, with equipment you would
expect from such professions, and the agents usually act like typical
Wuxia guys. But it does allow you to bring armed followers and bust into
people's house as long as you have the required paperworks/warrant.
Ming Dynasty Jinyiwei was almost the perfect match
for WH40k Inquisition. Worse yet the Jingyiwei wasn't the only secret
service agency around... There were also Eastern Depot, Western Depot,
and the Inner Depot, each more powerful and corrupt than the next.
(Jingyiwei was run by guards/military men, while the other three were
run by eunuchs).
You can think of the Depots as different Ordos (Malleus, Hereticus,
Xenos etc), and Jinyiwei as their chamber militant. This analogy isn't
completely accurate, but close enough.
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