The name means "blue demon" in an umok dialect, due to its color and lethality. A sea monster similar to a centipede with thick dorsal plates and fins instead of legs. Spread out through Ghara's oceans, it's a predator feared by the way it hunts: the fins have venomous thorns that jab the victim as the temoana twists around it, paralyzing and choking it at the same time. A temoana's size changes from tale to tale, from about two meters long to monsters as big and thick as an eucalyptus. These larger versions would be considered simply a rumor if they hadn't been told by people from Technogestalt, a nation notorious by its lack of imagination and obsession of exact measures. The scholar Guillaume Levílle theorizes that the temoanas might grow during their whole lives, and that the oldest and most dangerous ones reach huge dimensions that only the oceans' vastness can conceal.
Temoana
Large beast, unalignedArmor Class 13 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 0 ft., swim 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 1 (-5) | 14 (+2) | 3 (-4) |
Senses blindsight 120 ft., passive Perception 12
Challenge 2
- Water Breathing. The temoana can breathe only underwater.
ACTIONS
- Multiattack. The temoana makes two pincer attacks.
- Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.
- Piercing embrace. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. The target is also grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the temoana can't constrict another target.
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