quinta-feira, 30 de agosto de 2018

Isonade

     Fishers share many odd and unlikely stories for those who don't live in the sea or even haven't seen the ocean. One of them is about a fish tail long and agile as a octopus' tentacle, whose scales end in barbs and its fins have many hooks. It catches people off a deck, like if the sea life was fighting back against those that fish it. Nanpuunians call this creature isonade, and know a few more details: it is a great hammerhead shark that uses its large head as an anchor to get stuck in rocks or to stop in the high seas; its name means "beach stroker", for the tail is almost gentle when grabbing someone, pulling them carefully as not to make a noise when entering the water; it has weak teeth, so it uses the tail as a grinder, tearing the victim apart for  along period of time. An entire shoal can quickly empty a boat.




Isonade

Large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 0 ft., swim 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 15 (+2) 1 (-5) 10 (+0) 4 (-3)

Skills Perception +2, Stealth +3
Senses blindsight 30 ft., passive Perception 12
Challenge 3

  • Blood Frenzy. The isonade has advantage on melee attack rolls against any creature that doesn't have all its hit points. 
  • Water Breathing. The isonade can breathe only underwater.

ACTIONS

  1. Barbed Tail. Melee Weapon Attack: + 6 to hit, reach 30 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the isonade can't use its tail on another target.

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