This undead was created by the neftulian necromancers when Arcantos spread plagues throughout Ghara, over five hundred years ago. The name is nanpuunian and means "starving skeleton". It is said that gashadokuros were first used to knock down nanpuunian castles built to resist earthquakes, whose ruins can still be found all over Nanpuu. The monster is made of hundreds of skeletons of people which starved to death and weren't buried. The bones are ground and the resulting dust is mixed with the clay of cemiteries to create a giant skeleton. Gashadokuros are used by neftul to attack fortresses during the night, when it is almost invencible. Many scarnostian bastions fell due to the fists of a suddenly visible gashadokuro. One can perceive its coming over a kilometer away, for it lets loose a high pitched buzz.
Gashadokuro
Huge undead, neutral evilArmor Class 18
Hit Points 230 (20d12 + 100)
Speed 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
30 (+10) | 10 (+0) | 20 (+5) | 10 (+0) | 10 (+0) | 6 (-2) |
Saving Throws Str +15, Con +10, Wis +5, Cha +3
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses passive Perception 10
Languages Common
Challenge 19
- Magic Resistance. The gashadokuro has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The gashadokuro's weapon attacks are magical.
- Sunlight Sensitivity. While in sunlight, the gashadokuro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Regeneration. The gashadokuro regains 20 hit points at the start of its turn. If the gashadokuro takes radiant damage, this trait doesn't function at the start of the gashadokuro's next turn. The gashadokuro dies only if it starts its turn with 0 hit points and doesn't regenerate. Its regeneration doesn't work while in sunlight.
- Siege Monster. The gashadokuro deals double damage to objects and structures.
ACTIONS
- Multiattack. The gashadokuro makes two fist attacks or one fist attack and one bite attack.
- Fist. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 47 (6d12 + 10) bludgeoning damage. Instead of dealing damage, the gashadokuro can grapple the target (escape DC 20).
- Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the gashadokuro, incapacitated, or restrained. Hit: 47 (6d12 + 10) piercing damage plus 20 (6d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the gashadokuro regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Invisibility. The gashadokuro becomes invisible until it attacks.
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