sábado, 25 de agosto de 2018

Jaguar

 
    Also called yawara, nahuel, canguçu and onça-pintada. Just like the tiger is common in Khejal and the lion in Kosinbia, the jaguar is found in northwestern Sarba, from Ka'aari to the Fiery River. They also exist in smaller numbers on the kavajan plains and rivers.

    The jaguar has a bite strong enough to pierce the shell of turtles. It can jump three meters in height or distance without the need to run first. Can climb trees easily and spends a lot of time swimming to hunt alligators. It also hunts boars, big fishes, anacondas, maned wolves and cabyparas. Lacking wild prey, it goes after horses, dogs, cows and pigs. It usually stalks and ambushes its prey. It marks the territory with scratches and urinates in trees.

    Northern lords hunt jaguars when they need to prove their skills in fighting for their peers. If they want to impress the common people, arrange fights in arenas. The Ka'aari's barbarians fear this animal: they believe that eclipses are caused when a jaguar-shaped demon with a lapis lazuli hue scares away the sun and the moon. Some local shamans become blue werejaguars to use this fear and dominate their tribes.
 

Jaguar

 

Large beast, unaligned

Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft., swim 30 ft., climb 10 ft.

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +6
Senses passive Perception 13
Challenge 1 (200 XP)

  • Keen Smell. The jaguar has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the jaguar moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the jaguar can make one bite attack against it as a bonus action.
  • Running Leap. With a 10-foot running start, the jaguar can long jump up to 25 feet.

ACTIONS

  1. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  2. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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