segunda-feira, 27 de agosto de 2018

Regions of the Northern Empire


     
     Ametis is made up of populated plains: in a day's travel, one can pass a dozen villages, fields stretching to the horizon, channels for irrigation and the passage of barges pulled by donkeys. The forests have plenty of useful woods and fruits, and at the thick groves a peasant can hunt boars and jaguars, although hurting harpy eagles is a crime and heresy for the worshippers of Diveus. The climate is temperate and pleasant.

     Cities keep walls just to have gates where they can control the traffic and demand a toll. Neighborhoods proliferate outside the walls, fearless of being attacked. Adventurers are shunned, a sign that something is wrong in what should be peaceful lands, that disorder is to come. But there are still dangers: being caught in aristocratic intrigue; arenas house thousands of people and a dozen fights daily; bandits and monsters can be found in the highlands like the Mandible Ridges, occupying pre-imperial castles; pirates hunt the rich sea trade at the Nyxcilla Gulf.

      It is the richest region, where even modest families can afford one or two slaves. Ametians also are proud of being the core of the empire, having so many important places.
  • Population: 41 millions.
  • Exports: grains (amaranth, wheat, and barley), ametysts, ships, beer, gunpowder, wine, cannons, silver, crafts, salt and hipogryphs. 
  • Imports: lumber, slaves, sapglass, iron, mercury, cattle and alchemical fertilizers. The nobility buys many products such as sugar and frankincense. Products from all over the world may be found in Noster and Viellvier.
  1. Divine Arsenal, sacred domain of Camulus
  2. Noster Amaranthi, capital of the empire
      • Asprotelmo Scriptorium 
      • Culver barony 
      • Imperial University 
      • Palatine Walls
      • Prison Fleet
      • Sacral Theater
      • Stone Slums
      • Theater of Strife
      • Undercity
  3. Omphalos Pinnacle, sacred domain of Ourgos 
  4. Reévy duchy
  5. Tallarx, sacred domain of Diveus
  6. Tartar Cauldron, sacred domain of Carnifícius
  7. Tyrintha Petropolis, capital of the Tyr duchy 
  8. Viellvier, greatest imperial harbour
  9. Viridis Orcum,the forbidden woods
  10. Voycrater, the gladiator city


     


    Caledon is proud of having the "true" northern dialect, including archaic expressions so unknown that citizens of other regions suspect that caledonians make them up just to have a reason to gloat. The smaller population and lack of highlights in comparison with other regions makes them specially willing to adopt novelties coming from Scarnost, believing in the power of the technogestaltic technologies. This creates tension and even incidents with the radical druids of Ka'aari, making both sides more extreme. It's relatively unpopulated in comparison with Ametis and Feidr, but the immigration of dozens of thousands of grouros is changing this.

     An unique seasonal phenomenon are the pollen storms coming from Ka'aari. Although they may look like a golden sandstorm, they are made of a thick and quite nutritious powder. This supernatural pollen also is the raw material for alchemical fertilizers. The caledonian economy is based on cattle, lumber and carpentry: herds of capybaras graze near the rivers, pigs forage around the woods, auroch ranches fill the central plains, halflings with slings and clay bullets shepherd goats and sheep in the hills. The forests regrow more quickly than in other regions and include many hardwoods suitable for musical instruments, pike shafts, ships etc.

    This region has more hunters than the others. Most doesn't dare to enter Ka'aari. They take advantage of the many beasts which come out of it. Exotic furs, monsters for the arenas, stuffed trophies for nobles, delicious meats. For example, creatures like unicorns are worth their weight in silver.
  • Population: 18 millions.
  • Exports: cattle (cows, sheeps, capybaras etc), hardwood, pearls, fierce animals, alchemical fertilizers, salted fish, pollen-bread and honey.
  • Imports: grains, mercury, iron and steel.

  1. Ka'aari, sacred domain of Corallin
      • Sargassos Gulf
  2. Lecta Barony
  3. Tavira Shore
  4. Terra Preta duchy


     


    When someone thinks of Feidr, one thinks of elves, either feidralin or feidarash. This is due to Sycamore: the greater, richer and more populous duchy of the empire, the only where elves are most of the population. Sycamore is thirteen times bigger than the minimum necessary for a duchy: four hundred thousand square kilometers that go from the Icaunna river until the Jandijari. It is hard to distinguish "urban" and "rural" in Sycamore. Everything was cultivated by centuries or even millennia of elven culture. The biggest cities are in the treetops of gigantic figs; sapglass is the ultimate refinement of vegetable products; beautiful groves hide a meticulous agroforestry, dedicated to provide excellent bows and hafts; floricultures compete between themselves with hybrids not found in nature; farms consist of masonry walls covered with fruitful plants, mixes of labyrinth and greenhouse; plantations where bushes are sculpted into chairs. the result is am almost artificial nature, without savagery or randomness.


      Towards the west we find relatively arid prairies, filled with cattle and horses. Here lies the Falkner barony, a huge territory dedicated to supplying the empire with mounts and labor beasts. Those animals go to the rest of the empire through the iron road which passes at D'amaranta, the falknerian urban center, a city built inside of a gigantic and semi-intact amaranthine reservoir.

     Feidr is still recovering of the devastation brought by the Retaliations War and the brief incursion of Trumuskerra, which left a trail marked by the deity's aggressive biome. The komatai hordes, light and swift, were largely incapable of taking big cities, but the devastation the fields suffered brought famine in the following years. The whole region still depends on food coming from Sycamore and Ametis.

     A hundred thousand grouro immigrants received land allotments around the great stone bridge which crosses the Fiery River, a region that the senate intends to reorganize as a duchy. The title was offered to the former empress Laira Lua Norte, the only northern citizen considered trustworthy and experienced at handling the grouro culture. The most affected area, between the Fiery River and the Icaunna river, is full of land allotments free of taxes for those willing to spend their time training and ready for when the empire calls.
  • Population: 33 millions.
  • Exports: horses, mercury, fruits, dyes, donkeys, wine, sapglass, brandy, jabuthinian armour, adamant and textiles.
  • Imports: iron, steel, grouro rice, bronze and beer. Many slaves are bought or captured from the Goblinoid Lands and then resold to the rest of the empire.
  1. Antaios' Eye, sacred domain of Devinci
  2. Ardenellíe, capital of the Sycamore duchy  
  3. Ashbel Necropolis 
  4. Blood Ridge
  5. D'amaranta, urban center of the Falkner barony
      • Adamanda, city around the mining of an asteroid.
  6. Falknerian Prairies
  7. Jabuthorax, capital-citadel of the Jabuthorax barony
  8. Scavélle barony

     
     Yaros has boreal forests dominated by conifers, pines, lichens and firs. Most of the population lives in the valleys, surrounded by so many mountains that many communities become isolated during the winter. Almost all the glaciers and volcanoes in imperial territory are here. Combined with the mountains and forests, it results in the worshipping of Corallin exceeding the rest of the pantheon.

     Horses aren't popular here: one uses reindeer, dogs, mountain goats and donkeys. The hamask-shepherd is the favorite animal: a dog big and hairy as a bear, smart, with a keen nose and naturally aggressive towards trolls. Although it prefers meat, the hamask-shepherd can be fed with potatoes and onions.

     Yaro's frontiers are but lines in a map, the true borders are still to be shaped. The imperial presence is a number of settled valleys, mines, rivers and mountain passes linked by relatively safe roads. Barbarian tribes, monsters worse than trolls, the pure unknown: all the fears that made the senate colonize Kavaja before these highlands were right. These dangers make it so adventurers are welcome here. A sign of how the region is unknown is the custom of who tells an unlikelt story to add: "it happened in Yaros". That way, one can talk about the fat giant snake which attacks caravans looking for alcohol, or the one about the nice and bearded werecrocodile, and most will believe it.
  • Population: 8 millions.
  • Exports: furs, tools, various metals, hamask-shepherds, lumber, gunpowder, ice and eternal-ice.
  • Imports: donkeys, mercury, slaves and grains.
  1. Blood-of-the-Earth
  2. Ember Mountain
  3. Feltros barony
  4. Hamask Barbagia, the great mountain range which forms the entire region and beyond.
  5. Infinite Mountain
  6. Orgothorax Massif, the thorakitai plateau.
  7. Sclaveni, the greatest shardokan cryopolis
  8. Trogot, barbarian dwarf tribe
     Places outside the four regions, but still considered part of the empire:
  • Dhalikastra, the fortress in the Unquiet Lands which the goddess Dhalila established as her divine domain.
  • Pacific Island, Melucia's divine domain.
     Places without a precise location:
  • Foolspot, divine domain of That One.
  • Imperial Roads

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