quinta-feira, 30 de agosto de 2018

Khalkotauroi

https://upload.wikimedia.org/wikipedia/commons/thumb/e/e2/Antoine-Louis_Barye_-_Rearing_Bull_-_Walters_2738_-_Profile.jpg/854px-Antoine-Louis_Barye_-_Rearing_Bull_-_Walters_2738_-_Profile.jpg

     The existence of an iron road and its locomotives imported from Scarnost brought many changes to the Northern Empire. One of them was the admiration and jealousy of Ourgos, the god of work. He couldn't help but get impressed by these machines, deciding to create something similar. The result was two bronze bulls, the khalkotauroi. Big and strong like locomotives, they're used to carry cargo in Omphalos, but were also sent to help other places sometimes. Many people were impressed (and frightened) upon seeing a huge metallic bull breathing fire and pulling an entire caravan's worth of goods.

Khalkotauroi

Huge construct, unaligned

Armor Class 20 (natural armor)
Hit Points 345 (30d12 + 150)
Speed 30 ft.

STR DEX CON INT WIS CHA
  30 (+10)   8 (-1)   20 (+5) 3 (-4) 10 (+0) 1 (-5)

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 10
Languages understands common and dwarvish but can't speak
Challenge 21

  • Automaton of Burden. The khalkotauroi is considered to be a Gargantuan construct for the purpose of determining its carrying capacity.
  • Sure-Footed. The khalkotauroi has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
  • Magic Resistance. The khalkotauroi has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The khalkotauroi's weapon attacks are magical. 
  • Juggernaut. If the khalkotauroi moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 33 (6d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

ACTIONS

  1. Multiattack. The khalkotauroi makes two hooves attacks or one hooves attack and one ram attack.
  2. Ram. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 43 (6d10 + 10) piercing damage.
  3. Hooves Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 37 (6d8 + 10) bludgeoning damage.
  4. Fire Breath (Recharge 4-6). The khalkotauroi exhales fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one.

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