quinta-feira, 30 de agosto de 2018

Caaporassu

Caveman by j4p4n
     The name means "big forest dweller". A celestial of Corallin, it resembles a hairy, dark giant with red eyes, using a fur loin-cloth and smoking a pipe. It is unknown if there is more than one caaporassu. Its role is to protect Ka'aari, negotiating with hunters how many  and which animals they may capture or kill. It kills or captures who breaks the deal. It demands tributes of tobacco and alcohol to initiate a conversation. The caaporassu can gift someone with "cajilas", amulets made of small bones, brute gemstones and teeth tied together in vine necklaces. Each cajila protects against the attacks of a specific animal: jaguar, megatherium, piranha, auroch, titanosaur etc. Some Corallin priests say that caaporassus were once people which lived so much time in the wild that they were transformed (some would say, blessed) by Corallin.

Caaporassu

Huge celestial, neutral

Armor Class 15 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5)   10 (0)   20 (+5)   12 (+1)   16 (+3)   10 (0)

Skills Perception +5
Senses passive Perception 15
Languages Giant, Celestial, Common, Druidic, Elvish, Sylvan
Challenge 6

  • Tree Stride. Once on his turn, the caaporassu can use 10 feet of his movement to step magically into one living tree within his reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. 
  • Speak with Beasts and Plants. The caaporassu can communicate with beasts and plants as if they shared a language. 
  • Mimicry. The caaporassu can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
  • Innate Spellcasting. The caaporassu's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components:
    • At will: druidcraft, dancing lights, minor illusion
      3/day each: entangle, goodberry
      1/day each: barkskin, pass without trace

ACTIONS

  1. Multiattack. The caaporassu makes two greatclub attacks.
  2. Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage. 
  3. Sling. Ranged Weapon Attack: +8 to hit, range 180/360 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
  4. Children of Nature (3/Day). The caaporassu magically calls 3d6 boars. The called creatures arrive in 1d4 rounds, acting as allies of the caaporassu and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the caaporassu dismisses them as a bonus action.

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