The crawling carnivorous plants feared by the elves of Ardenellíe. The name means "that which climbs mountains", but no one can say if they exist outside the giant fig tree's biome. They look like a wooden octopus with thorny roots which climb very well. The curly branches secrete an adhesive and acid gel. The more one struglles to escape, the more he is bound. The animals and individuals caught by the inulpamahuidas are condemned to be digested alive for a long time. The gel prevents bleeding, ensuring that the "food" stays fresh and extending the torture.
Inulpamahuida
Huge plant, unaligned
Armor Class 16 (natural armor)
Hit Points 184 (16d12 + 64)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16(+3) | 8 (-1) | 20 (+5) | 3(-4) | 14 (+2) | 12 (+1) |
Skills Stealth +6
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses blindsight 120 ft., passive Perception 12
Challenge 9
- Many-Branched. The Inulpamahuida can grapple up to eight medium creatures, four large creatures or one huge creature.
- Multiattack. The Inulpamahuida makes four constrict attacks.
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
- Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: 12 (2d8 +3) bludgeoning damage, plus 1 point of acid damage, and the target is grappled (escape DC 16). If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained.
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